Dead city title
You start chapter 2 after a nasty fall

Start off Dead City by jump over a chain-link fence.

Use this trash bin to jump over the fence.
One of many signs in this area.

There are numerous signs in this area. They indicate where you need to go. Just follow them.

I wonder what it’s trying to say.

After passing the TV screens that say, “FOLLOW ME” you’ll find yourself in opening. At the beginning, there’s a can you can pick up and up top is a spinning fan you can’t pass. You need to pick up the can and jam it into the fan to proceed.

When you get to this area, pick up this can. You’ll need it in a bit.
Jam it in to the vent fan to continue.

In the next area, there will be some paint cans blocking your way. Knock one off and jump down. After that, it’s a linear path so just continue and use the bucket to lower yourself to the ground below.

Territory 🏆

Careful! After you jump down into the flat below you’ll find this chapter’s one and only spot for making progress on the Territory trophy.

After you interact with a robot, look up to see another sign. If you’re curious what this sign says, you can check out this article by Half-Glass Gaming.

After hopping up, you’ll trigger a cutscene followed by a chase.

You’ll need to run in this area. If you’re caught by the Zurk, you’ll have to tap the Meow button until the release. You should note that you can’t jump while they are on you.

Can’t Cat-ch Me 🏆

Making it through this area without getting caught will award you with this trophy.

At the end of the chase, you’ll find yourself in a flat. Look immediately to the right to find a sign in the hallway.

Follow the stairs up and you’ll find yourself outside again.

Use the yellow AC on the left to make your way up. Make your way to the back of this alley by jumping to the right at the end of a plank and then follow a pipe until you can jump left.

Follow the path until you find a plank that you can interact with. Use the plank to form a bridge to make it to the next area.

Once across, follow the sign.

The jump into the blue window you see. You’ll might have to jump twice to get through the window since it’s half open.

Once inside, walk through the small laundromat to find a barrel laying on its side near a ledge that’s too high to climb up and some lights on a string. If you meow, the lights suggest that you can get up to the ledge. To do so, climb into the barrel and roll it over to the ledge.

Once up the ledge, jump to an I-beam. On the other side, look to the left and immediately look left and jump down.

Once down, you’ll see yet another sign indicating that you should head that way. Keep going to you get to another plank being held up by a trash can.

After another drop, you’ll see another sign. Use the I-beam to make it there.

Follow the path until you find another yellow AC. Jump up and you’ll find another wooden planks on the right.

Knock it down and you’ll find yourself at the bottom of an alleyway with a tall building in front of you. Take the path on the right first.

At the back is a plank leading to the left.

The yellow sign shows you your goal.

Continue up the left wall

and around to the other side.

Hop up past the yellow AC and then turn around and use the yellow AC to make it up to the final level.

Once you drop down, immediately turn to the right.

You’ll find yourself in another laundromat with another deadly vent.

On the left side, is the plug for the vent.

Unplug it and the vent will stop.

Hop through the vent and you’ll land inside a flat.

Smart kitty is smart

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